

- INSTALL MODS FOR KSP ON MAC INSTALL
- INSTALL MODS FOR KSP ON MAC MOD
- INSTALL MODS FOR KSP ON MAC ARCHIVE
Some mods alter the save file and/or modify part behaviors. After that the game should work without issues.

Crafts which use these parts won't load anymore and are removed from the save file by KSP after displaying an error message.
INSTALL MODS FOR KSP ON MAC MOD
It the mod was bundled with other mods and if those other mods aren't needed by mods you want to keep, delete them too.īe aware that some mods add parts to the game. Just delete the mod folder inside KSP's GameData folder and that's it. The mod is installed now and should load the next time when you start KSP. Just delete them except for the one with the highest version number. When installing several mods it could happen that there are several ModuleManager dlls. \Kerbal Space Program\GameData\ModuleManager.x.x.x.dll)īecause this mod is so essential for other mods most are bundled with it. This is archieved by putting the ModuleManager.x.x.x.dll (x.x.x = version number) directly into KSP's GameData folder without an additional sub-folder. It needs to load before the other mods do. This mod helps other mods to manipulate stuff during the game's startup. There's one exception you should be aware of: ModuleManager. If there are more folders put them all into the GameData folder too. Drag and drop this folder into KSP's GameData folder. If there's no GameData folder in the mod.zip it is very likely that there's only the mod folder there.
INSTALL MODS FOR KSP ON MAC INSTALL
You can do that by dragging and dropping the GameData folder into the KSP install folder.ĭo not drop the mod's GameData folder on to KSP's GameData folder! This will create a GameData folder inside KSP's GameData folder and most likely causing the mod fail to work or even crash KSP on startup. If there's a GameData folder in there put the content of it in the GameData folder of your KSP install. Next have a look at the contents of the mod.zip. The SPH is the build near the runway where you build usually planes and cars/trucks/etc. The VAB is the tall building where you primarily build rockets.Ĭrafts in the SPH folder show up in the Space Plane Hangar load menu. If you downloaded crafts other people created you'll need to put them here.Ĭrafts in the VAB folder show up ingame in the Vehicle Assembly Building load menu. If you want to play a saved game another one created, put it here. This is the folder where to put the mods into.

In this place there's are several folders which are of interest for you: \Steam\SteamApps\common\Kerbal Space Program\. If you downloaded the game from Steam you'll usually find it in this place. The structure of the content can vary a lot but it's easy to identify what you need to extract.īut first open up a file browser and move to you KSP install. You should always create a new career/sandbox/. This could lead to a lot of problems on existing saved games.

Note: Some mods alter a lot of the game mechanics. It even let's you filter which mods are needed! You want to see what other build or just need a proven lifter rocket? Go there! Mod-creators who don't want to host their mods at Curse usually do it here. is a KSP mod website made by the community. But you should know that not all mod-creators like that website.Ĭ) A lot of mod-creators upload their mods to this site. The Curse website is the official KSP mods website determined by Squad (developer of KSP). Instead the mod-creators paste links to Curse, KerbalStuff and/or other websites. The mods aren't uploaded to the forum itself. If you are new to KSP mods you should avoid downloading mods from there. Beware that they can have a lot of quirks and break KSP in certain cases.
INSTALL MODS FOR KSP ON MAC ARCHIVE
But don't fear! It's usually very easy!Ģ.1 Comprehensive Kerbal Archive Network Package Manager This small How-To describes the procedure and what pitfalls await you. I often see threads in this forum where people are asking how and where to install mods.
